✶Games

Games. Shipped.

We build games for studios, publishers and founders who have the idea, the funding and the deadline, and not enough engineers to hit it. Here is some of what we have put in players' hands.

titles shipped
10+

titles shipped

players on Sanam
600K+

players on Sanam

on Steam
Very Positive

on Steam

Alien Market Simulator key art

01 · Released

Alien Market Simulator

A shop sim where the customers have tentacles.

You're out on bail from the Intergalactic Police, and the deal is simple: take over a run-down market on a space station and make it pay. You scan items at the till, restock shelves, set prices, hire robot staff and keep the bathrooms clean. Some customers tip well. Others try to eat the stock.

  • ✶Hands-on checkout: scan, bag, print the receipt
  • ✶Live pricing, stock orders and robot couriers
  • ✶Station building and decoration with a full furniture catalogue
  • ✶Hireable robot staff for cleaning, restocking and the till
  • ✶Customer AI with moods, thieves and the odd troublemaker
  • ✶Side services: a cooking counter, fuel pumps and rentable rooms
Platform
PC (Steam)
Released
29 May 2026
Steam reviews
Very Positive, 85% of 157
Price
$6.49
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02 · Released

Sanam

A camel herding game made for Saudi players.

Sanam is built around camel culture in the Gulf. Players raise their own herd, pick one of the six traditional colour lines, choose a mentor and earn points through daily care and tasks. The whole game is in Arabic, from the interface to the characters, and the camp keeps running through day and night. More than 600,000 people have played it across iOS and Android.

  • ✶Arabic-first interface and right-to-left layout throughout
  • ✶Herd building with six heritage colour lines
  • ✶Daily care loop: water, feed, plant, produce
  • ✶Leaderboards and seasonal competition
  • ✶Day and night camp with a live in-game clock
  • ✶Live updates since launch, now on version 6
Platform
iOS and Android
Released
November 2025
Players
600K+ across both stores
App Store rating
4.4 from 3,500+ ratings
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03 · In development

Sanam 2

The sequel takes the herd into full 3D.

Sanam 2 moves everything into an open 3D desert. You drive the trails in a pickup, lead the caravan across open land and keep the camp alive through sandstorms, cold nights, snakes and wolves. It is in production now, and it is being built for an audience of a million players.

  • ✶Open 3D desert with a drivable pickup
  • ✶Caravan herding across open terrain
  • ✶Full day and night cycle with changing weather
  • ✶Sandstorms, snakes and wolf attacks after dark
  • ✶Camp building with pens, tents and feed stations
Platform
Mobile
Status
In development
Target
1M players
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Breekha key art

04 · Coming soon

Breekha

Survival horror in the back streets of old Jeddah.

Bodies keep vanishing from Breekha Hospital and coming back wrong. Everyone who went looking for answers disappeared too, and now it's your turn. Weapons barely help and there's almost no light, so you hide, listen and feel your way through alleys and wards that look like a real Gulf neighbourhood, right down to the street signs and the rusting air conditioners.

  • ✶First-person stealth where hiding beats fighting
  • ✶A hand-built Jeddah district with Arabic signage
  • ✶Near-dark exploration built around sound and touch
  • ✶Scarce weapons, saved for when there is no way out
  • ✶Localised into eight languages
Platform
PC (Steam)
Status
Coming soon
Languages
8, with full Arabic and English voice
Breekha screenshot 1Breekha screenshot 2Breekha screenshot 3Breekha screenshot 4Breekha screenshot 5Breekha screenshot 6

Some of these titles are published under our partners' studio names. Ask us and we'll walk you through exactly what our team built on each one.

✶Working with us

Engineered for production, not demos

Full-cycle production

You bring the idea and the deadline. We take it from prototype to store page: design, engineering, art direction, QA and release.

Embedded engineering

Our engineers join your team, your standups and your repo. Useful when the roadmap is fixed and the headcount isn't.

Rescue and ports

Performance work, platform certification, ports, and projects that stalled somewhere else and need a team to finish them.

  • ✶Unity and Unreal, PC and mobile
  • ✶Gameplay systems, AI, multiplayer, content pipelines
  • ✶A named lead and a shared repo from day one
  • ✶Short iterations, with a playable build at the end of each
  • ✶You own the code, the assets and the store accounts
  • ✶Working hours that overlap the Gulf, Europe and Australia

Got a game that needs building?

Tell us where the project is and when it has to ship. We reply within one business day.