Games. Shipped.
We build games for studios, publishers and founders who have the idea, the funding and the deadline, and not enough engineers to hit it. Here is some of what we have put in players' hands.
- titles shipped
- 10+
- players on Sanam
- 600K+
- on Steam
- Very Positive
titles shipped
players on Sanam
on Steam

01 · Released
Alien Market Simulator
A shop sim where the customers have tentacles.
You're out on bail from the Intergalactic Police, and the deal is simple: take over a run-down market on a space station and make it pay. You scan items at the till, restock shelves, set prices, hire robot staff and keep the bathrooms clean. Some customers tip well. Others try to eat the stock.
- ✶Hands-on checkout: scan, bag, print the receipt
- ✶Live pricing, stock orders and robot couriers
- ✶Station building and decoration with a full furniture catalogue
- ✶Hireable robot staff for cleaning, restocking and the till
- ✶Customer AI with moods, thieves and the odd troublemaker
- ✶Side services: a cooking counter, fuel pumps and rentable rooms
- Platform
- PC (Steam)
- Released
- 29 May 2026
- Steam reviews
- Very Positive, 85% of 157
- Price
- $6.49








02 · Released
Sanam
A camel herding game made for Saudi players.
Sanam is built around camel culture in the Gulf. Players raise their own herd, pick one of the six traditional colour lines, choose a mentor and earn points through daily care and tasks. The whole game is in Arabic, from the interface to the characters, and the camp keeps running through day and night. More than 600,000 people have played it across iOS and Android.
- ✶Arabic-first interface and right-to-left layout throughout
- ✶Herd building with six heritage colour lines
- ✶Daily care loop: water, feed, plant, produce
- ✶Leaderboards and seasonal competition
- ✶Day and night camp with a live in-game clock
- ✶Live updates since launch, now on version 6
- Platform
- iOS and Android
- Released
- November 2025
- Players
- 600K+ across both stores
- App Store rating
- 4.4 from 3,500+ ratings






03 · In development
Sanam 2
The sequel takes the herd into full 3D.
Sanam 2 moves everything into an open 3D desert. You drive the trails in a pickup, lead the caravan across open land and keep the camp alive through sandstorms, cold nights, snakes and wolves. It is in production now, and it is being built for an audience of a million players.
- ✶Open 3D desert with a drivable pickup
- ✶Caravan herding across open terrain
- ✶Full day and night cycle with changing weather
- ✶Sandstorms, snakes and wolf attacks after dark
- ✶Camp building with pens, tents and feed stations
- Platform
- Mobile
- Status
- In development
- Target
- 1M players










04 · Coming soon
Breekha
Survival horror in the back streets of old Jeddah.
Bodies keep vanishing from Breekha Hospital and coming back wrong. Everyone who went looking for answers disappeared too, and now it's your turn. Weapons barely help and there's almost no light, so you hide, listen and feel your way through alleys and wards that look like a real Gulf neighbourhood, right down to the street signs and the rusting air conditioners.
- ✶First-person stealth where hiding beats fighting
- ✶A hand-built Jeddah district with Arabic signage
- ✶Near-dark exploration built around sound and touch
- ✶Scarce weapons, saved for when there is no way out
- ✶Localised into eight languages
- Platform
- PC (Steam)
- Status
- Coming soon
- Languages
- 8, with full Arabic and English voice






Some of these titles are published under our partners' studio names. Ask us and we'll walk you through exactly what our team built on each one.
Engineered for production, not demos
Full-cycle production
You bring the idea and the deadline. We take it from prototype to store page: design, engineering, art direction, QA and release.
Embedded engineering
Our engineers join your team, your standups and your repo. Useful when the roadmap is fixed and the headcount isn't.
Rescue and ports
Performance work, platform certification, ports, and projects that stalled somewhere else and need a team to finish them.
- ✶Unity and Unreal, PC and mobile
- ✶Gameplay systems, AI, multiplayer, content pipelines
- ✶A named lead and a shared repo from day one
- ✶Short iterations, with a playable build at the end of each
- ✶You own the code, the assets and the store accounts
- ✶Working hours that overlap the Gulf, Europe and Australia
Got a game that needs building?
Tell us where the project is and when it has to ship. We reply within one business day.